The Role of Perspective in Shaping the Renaissance
ur perception of space is dominated by perspective, in the sense of a reduction
of the projected size of objects with distance. One of the key jobs of the
visual brain is to decode this size diminution as distance in the third dimension,
or egocentric distance. If the eye were a pinhole cameras, the projection
of the world onto the back plane would be in perfect linear perspective (and
in perfect focus). The succession of images projected on the curved retina
within the eye what Leonardo da Vinci termed natural perspective, a series
of distorted projections that needs to be integrated over time in a representation
in the brain as the eye moves around the scene. How the brain decodes the
information in natural perspective into an accurate appreciation of the spatial
layout has yet to be resolved.
Incorporating lens optics into the projection system introduces
the potential for curvature in the projected image. Such internal curvature
may consequently be a property of human perception at the extremes of the
field, but this curvature would apply equally to the original scene and to
its projection from the picture plane to the eye, so does not affect the external
projection rules of geometric perspective. The key simplification in perspective
construction is that the pictorial image is governed by linear projection
through the point where the pupil is located, regardless of any optical distortions
beyond that point.
Historically, space representation through perspective has
engendered great conceptual effort. Perspective scene painting was a springboard
of mathematical geometry even at the time of Plato and remained influential
through the Hellenistic era, but did not re-emerge as an artistic technique
until the 1300s. However, full mastery of analytic perspective took another
six centuries to evolve. Accurate one-point perspective dominated the1400s,
being first used by Masolino da Panicale and his pupil, Masaccio. Two-point
perspective was initially described by Viator in 1505, although the two-point
construction remained unknown throughout the Renaissance until 1650, becoming
widely used in the 1700 and 1800s. Three-point and multi-point construction
diagrams for mathematical treatises were attempted unsuccessfully by Piero
della Francesca and Leonardo da Vinci in the late 1400s, but none appeared
in art works until an isolated example by Tiepolo in 1744. The three-point
construction seems to have been first introduced into the 20th century art
by Georgia O’Keeffe in her New York Series in the mid 1920s. Far from
springing into force during the early Renaissance, therefore, a full understanding
of linear perspective was not achieved for 600 years. Interestingly, most
of the conceptual advances in perspective construction were made by artists
rather than geometers.
Linear perspective is the geometry of projection of the lines in a scene through a picture plane to a point in space (or center of projection) corresponding to the pupil of the viewing eye (Fig. 1). The picture plane would be the canvas on which the painter wishes to depict the scene. For correct perspective, the picture will generate the same arrangement of light rays at the eye as did the scene behind it. When viewed from this point in space, therefore, the picture will form exactly the same image on the retina as did the original scene. The different forms of perspective construction concern the rules that apply to specific structures, but all are subcases of the same optical transform.
The following pages address several principles of perspective.